The Zero-Sum Gamification of Metric Sports

Published: August 5, 2020

Introduction

This publication has five sections.  They are:

Section 1
Defining Games

What Are Games?

In regard to sport, if someone is referencing a game they are likely talking about a Match Sport. That is, a sport where participants are competing against other participants, in an offensive and defensive manner, typically involving shared contact of an object.

Question: what game (i.e., Match Sport) involves:

Answers include:

Point is, no pun intended, if you were to reverse engineer how Match Sports are created, the foundation of most is the concept of a Metric Sport. By layering adjustments (e.g., shared object, point values, time limits, fouls) onto a Metric Sport, the field of play can be gamified into arguably countless games. Remember BASEketball?

In some regards Match Sports could be considered gamified Metric Sports.  Or, said differently, from an equation perspective, Metric Sports + Adjustments = Match Sports.  

Furthermore, Match Sports bring the expectation that anything can happen.  In other words, they are exciting!  On any given Sunday, a Match Sport can create buzzer-beaters, walk-offs, brawls, point spreads, missed calls, or overtime. 

Metric Sports, on the other hand, are a bit calmer than Match Sports, at least on any given Sunday.  Metric Sports are exciting when stakes are on the line (i.e., a championship-esque performance) and the performances are personal record-esque.  Therefore, in order for these two factors to come together, Metric Sport athletes train for one or two competitions a year.  Typically these competitions are in a team championship format, with the expectation their training will produce personal records along with the expectation the other participants will produce personal records.  It is this “best-of-the-best” atmosphere that brings out the excitement in Metric Sports.

Why Are Metric Sports Not Games?

From a MeenaMethod categorization perspective, Metric Sports are not games (i.e., Match Sports) because in:

Metric Sports:

Match Sports

Having said that, scoring methodologies have historically attempted to gamify Metric Sports, but none have been objectively successful. From a gamification perspective, using swimming as an example, the existing subjective methodologies (e.g., NCAA, ISL) are wrong because they ascribe points relative to placement and not relative to the performance result.  Additionally, the relative methodologies that use an individual benchmark (e.g., FINA points, MeenaMethod NCAA Record points), favor an offensive “quantity over quality” strategy.

To be clear, these existing scoring methodologies are not wrong in terms of selecting placement, but they are wrong in terms of truly gamifying the sport because they do not objectively incorporate an offensive and defensive point-scoring strategy.

Understandably so, it is difficult to be defensive when opponents do not share any contact with one another, unlike Match Sports. That is why offensive-focused strategies have traditionally worked for Metric Sports.  There is nothing but literal upside available.

But even though Metric Sports are individual in nature (i.e., single lanes, personal records), they are scored in points when it comes to a team competition. However, offensive-only team competitions are not games.  Or at least not fair games. Games are supposed to give all participants a chance. Games are supposed to create that exciting “any given Sunday” moment.

How Can Metric Sports Become Games?

Metric Sport athletes traditionally build their training cycles around one or two competitions a year, typically referred to as a championship. Any other competitions that fall within their training cycle are considered in-season (or regular-season) competitions.

It is not expected that athletes can perform personal-record-esque performances any given day of the year, so it is not a fair indicator to compare in-season performances with championship performances.

As a result, also no pun intended, it is difficult to bring excitement to in-season Metric Sport competitions.  At competitions such as dual meets or invitationals, records, whether personal or higher, are not broken regularly.  Breaking records, and close races, are what brings excitement to Metric Sports.

Therefore, Metric Sports must be gamified to create an experience that includes an offensive strategy (i.e., scoring points) and defensive strategy (i.e., preventing others from scoring points). This back-and-forth methodology, highlighting strengths and weakness by participant and by team, is a large part of the excitement created from games, and can bring a new level of excitement to in-season Metric Sport competitions.

So, to objectively add an offensive and defensive component to Metric Sports, without allowing for physical contact between opponents, means both components must be tied to the same performance result.

Next, every performance in a cohort (e.g., an event) must be pegged against an objective indicator of the other performances (i.e., the benchmark) in that cohort to create the points.  That way, performances are not measured against an external benchmark like a world record, or even an individual record, but instead, they are only measured against other performances from the exact same in-season event.

As opposed to the individual benchmark methodologies historically used, which are purely offensive, adding a defensive component can be done by using a group benchmark. A group benchmark is derived from the collection of performances, and as opposed to offensive focused individual benchmarks, group benchmarks offer an offensive and defensive strategy.

Therefore, under the MeenaMethod framework referencing a group benchmark, an objective way to incorporate an offensive and defensive scoring methodology into a Metric Sport is to use a zero-sum game.

What Is A Zero-Sum Game?

Zero-sum means “of, relating to, or being a situation (such as a game) in which a gain for one side entails a corresponding loss for the other side” (Merriam-Webster).  Simply put, “my win is your loss”.

In a zero-sum game for a Metric Sport, the benchmark equals the average of all performances in a given cohort (e.g., an event).  Performance points are then ascribed to each individual performance relative to that average, so every hundredth of an inch, second, or pound literally matters.

Ascribed is the key word because for some performances this methodology awards above-average performances (offensive strategy) and punishes below-average performances (defensive strategy).

In the end, all points for an event total 0.00.  A la, a zero-sum game.

By utilizing a zero-sum methodology, Metric Sports can be gamified into a strategy of “quality over quantity” competitions that creates an objective and relative match-up between opponents.

As you are about to read, the International Swimming League is the perfect candidate to adopt a zero-sum approach to their scoring methodology.

All International Swimming League performances are considered in-season, which means the athletes are not expected to post record-esque times (although some do).  Therefore, as opposed to a traditional scoring methodology, it would be more fair, and more exciting, to score the competitions as a zero-sum game.

Section 2
The International Swimming League

The International Swimming League (“ISL”) “aims to create new groundbreaking projects, in both form and content, which explore the full potential of competitive swimming and secure sustainable commercial growth in the sport” (ISL.global).

Its inaugural season, which was held between October and December of 2019, brought attention and praise to the sport in a time when swimming was often overlooked (i.e., a non-Olympic year).

As a life-long swimmer and swimnerd, I thought it was a spectacular event.  From the world-class rosters, to the curation of the venues (especially the acrylic pool!), to the geographic reach, to the media-coverage, it was Olympic-esque. 

However, as “groundbreaking” as they and all the athletes claim the league to be, they unfortunately went the opposite direction with the point scoring methodology and chose an antiquated subjective model that indirectly ascribes points based on placement and not directly based on performance.  This methodology is outlined below.

Even with the introduction of skins races, cut-off times, penalty deductions, and the “split time rule” in 2020, the idea that a swimmer (or any athlete) should be awarded points that are not directly correlated to the time, and only to placement, is simply not groundbreaking.

To give the ISL some credit, they are not alone with this point system.  As previously stated, offensively awarding subjective point values is the most common way Metric Sport competitions are scored. Furthermore, I understand they did not want to use the FINA point system because the ISL was invented in direct contrast to FINA.

If the ISL really wants to “explore the full potential of competitive swimming” it should adopt a new, never been used before, scoring methodology that values every hundredth of a performance.

Lucky for them, the ISL is the perfect example for a zero-sum game scenario.  While technically zero-sum can work with any number of participants, there is less noise when all teams are represented equally.  The ISL is structured that, for each event, every team has two representatives.

The ISL Data Set

The following dataset was used for this analysis:

Each match consist of 4 teams and each team competes in 3 knock-out matches. The top 4 teams from the knock-out stage are invited to compete in the Las Vegas championship.

*Note: there is only one mixed gender event, the 400 Free relay

Section 3
The Scoring Methodologies

Outlined below are the traditional approach adopted by the ISL, and the zero-sum approach following the MeenaMethod framework.

Traditional Scoring Methodology

A Traditional scoring methodology is one that uses a performance result to determine placement, but then subjectively awards points based solely on placement.  This methodology does not regard the relative value of the performance result, only the absolute value of the performance placement.

The ISL uses a Traditional scoring methodology that, in summary:

Zero-Sum Scoring Methodology

The Zero-Sum game scoring methodology, under the MeenaMethod framework, compares each performance against the average performance of all participants in a given event.  In the case of scoring the ISL, the max (and most common) number of performances per event is 8.

Scoring Methodology Summary

While technically no scoring methodology is wrong, any objective MeenaMethod approach, such as a zero-sum game, produces a more accurate result than a subjective approach.

Furthermore, in this instance with the ISL since swimmers are not at the peak of their training cycles, considering a different methodology to the Traditional approach is fitting.

For end-of-season championships, purely offensive strategies may be the right approach because everyone is prepared to produce best times. However, for in-season competitions, group benchmarks are more applicable because times posted do not matter as much as racing the current competition. At championships, athletes compete against history.  In-season, athletes compete in the moment.

Section 4
Event Examples

Extrapolating all the variables from the data set will result in 7 total matches, each with a minimum of 37 events.  Therefore, rather than post 200+ exhibits for events and heats, the following exhibits are intended to illustrate the different scoring examples by select events.

For ease, all examples are from the first ISL competition in Indianapolis. Nothing “special” happened at the Indianapolis match that did not occur at other matches, but each of the events below highlights a difference between the Zero-Sum and Traditional scoring methodologies.

Event Exhibit Layout

All of the exhibits have the same structure of rows and columns, and the only line that shifts per exhibit is the average performance line

Note: It is important to remember that these are team competitions, so the points per event should be viewed in isolation and should not be interpreted as the same outcome for the matches in total

Female 100 SCM Butterfly Individual

This first exhibit is explained in further detail…

The first event of the ISL was the Female 100 Short-Course-Meters (SCM) Butterfly in Indianapolis.  The times of the 8 participants were as followed:


Summary

Male 200 SCM Freestyle Individual

Female 400 SCM Freestyle Relay

Male 50 SCM Freestyle Individual

Male 50 SCM Freestyle Skins

Section 5
Competition Results by Team

Interestingly enough, under both the Zero-Sum and Traditional scoring scenarios, the top and bottom four teams are the same at the end of the six knock-out matches.  The order of 1st - 4th and 5th - 8th vary, but in general there were clearly four teams that, regardless of the scoring methodology, were going to place above average.

Outlined below are point summaries for each knock-out match and the championship match.  The summaries are separated by gender and event type, and separates the positive and negative points for the Zero-Sum scenario.  For the Traditional scenario, only the total points achieved are shown.

As you are about to read, even though ENS was the in-season and championship victor under the Traditional scenario, LON was the in-season victor and CAC was the championship victor under the Zero-Sum scenario.

All commentary will be from a Zero-Sum scenario perspective, since that is the new methodology being highlighted.

Let us dive into these comparisons by team…

Indianapolis - October 5 & 6, 2019

Naples - October 12 & 13, 2019

Lewisville - October 19 & 20, 2019

Budapest - October 26 & 27, 2019

College Park - November 16 & 17, 2019

London - November 23 & 24, 2019

Regular Season Match-Up Summary

Las Vegas - December 20 & 21, 2019

Conclusion

In conclusion, if you can’t beat em’, join em’.  Meaning, if record-breaking is not an option, join the swims together and have them statistically compete against themselves.

If leagues want to be groundbreaking and forward-thinking, it is this version of gamification that can create an atmosphere in Metric Sports that has never been seen before.

Footnotes

Author: Elliot Meena

Published: August 5, 2020

Sources: International Swimming League (“ISL”), Merriam-Webster

Notes: